We are a group of 11 university students studying at Swinburne University of Technology. We are a mixture of animation & games & computer science, from the Bachelor of Games and Interactivity and Bachelor of Computer Science. This gives the team a wide variety of skills which we have combined to create the game studio Dream Engine.
Dream Engine has created its first game called A Friend In Me. The game has us follow Jordan and his imaginary friend Harry who used to distract Jordan from troubles and issues in his life.
The game is low poly with a colourful and bright aesthetic reinforcing the setting. This will evoke the player’s memories of childhood and fantastical daydreams, creating a feeling of nostalgia within the gameplay experience.
Imagined elements of the game outside of the “real world” will be rendered in 2D; this will create a distinction to communicate the illusionary nature of the imaginary elements of the game to the players.
Can be played with keyboard and mouse or controller, but controller is preferred.
Harry is the character the player controls moving them through the environment dodging obstacles and collecting coins. Here is where the team combined their skills as we decide to combine the 2D and 3D art styles.
Above is an early concept for the game's level. It roughly blocks out the gameplay.
Below are some concepts for a cutscene.
Venkatesh Aravendan (V)
Producer
venki.aravendan@gmail.com
Nathan Edwards (Sky)
Lead Writer
n.halo@hotmail.com
Kelvin Fu
Programmer
102094254@student.swin.edu.au
Programming and the Unity platform.
Ainslie Holland
Creative Director / Artist
ainslieholland@gmail.com
Graphic design, creating 2d assets, and facilitating communication between internal teams.
Henry Kavadias-Barnes
Lead Programmer
bkyrneh@gmail.com
Programmer, Unity game engine setup, and GitHub repository Manager.
Heath Legg
Programmer
heathlegg11@gmail.com
Programming and the Unity platform.
Thomas McDonald
Animator / Artist
102097525@student.swin.edu.au
Creating, animating and rigging models in 3d mainly using Autodesk Maya and Blender.
Lucas O'Connor
Lead Designer
102102115@student.swin.edu.au
Andrew Ogilvie (Ogz)
Narrative Writer
a.nateogz2041@gmail.com
Hamish Owen
Level Designer
htjowen@hotmail.com
Kyle Jadraque
2D Artist
102582953@student.swin.edu.au
Fernando
Composer from Melbourne Polytechnic
In alphabetical order by last name
Thanks to our Unit Convener Andrew Trevillian and Tutors, David Harris and Louie Roots for helping the game along the way.
Our game at Pax, thanks for everyone who came to see us!